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WizKids D&D: Icons of the Realms Adventures from Baldur’s Gate Unboxing

Baldur’s Gate 3 took the gaming world by storm upon release, racking up awards left and right, but more importantly, introducing even more potential players to Dungeons & Dragons, the iconic tabletop roleplaying game (TTRPG) that inspired it. With Wizards of the Coast drawing tabletop inspiration, running multiple tabletop sessions with the companion cast of BG3 in 2024, players of the game, both old and new, want to explore Baldur’s Gate at their own table. Thanks to the upcoming WizKids’ D&D Icons of the Realms Adventures from Baldur’s Gate miniature collection and the box set of BG3 characters, this popular adventure locale will instantly become even more immersive and exciting than ever.

Baldur’s Gate has been a popular destination for travelers of the Forgotten Realms for years, be they gathered around a physical table with character sheets and dice or seated behind the screen of a PC or console. As an influential merchant hub located along the Swordcoast, the city of Baldur’s Gate has been known by many names, but regardless of what one calls it, there’s no denying it is one of Faerûn’s most inspired, dangerous, and opportunistic locations. That alone is reason enough to draw in the adventurous, be they seeking allies, opportunity, treasure, or steady work. It’s a great place for DMs to set their adventures, even if they aren’t connected to Baldur’s Gate 3.

Thanks to WizKids, CBR had the opportunity to examine this collection hands-on. As a DM and collector, I can confirm that gamers and hobbyists alike will want to get their hands on as much of the Adventures from Baldur’s Gate collection as possible, including the separate box containing the six core Baldur’s Gate 3 companion characters.

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WizKids’ Booster Bricks Are the Best Way to Build Your Collection

Adventures from Baldur’s Gate Has 44 Potential Miniatures, Including “Secret Rares”

Icons of the Realms Adventures from Baldur's Gate booster brick from WizKids
image via Jenny Melzer

Miniature collectors and in-person Dungeon Masters know WizKids’ Booster Bricks are the best way to improve your odds of picking up as much of the collection as possible in one go. These 8-pack booster boxes will net you 32 miniatures after unboxing, totaling eight large minis and 24 medium to small-sized minis. Each miniature is numbered 1-40, with “secret rares” surpassing the number to 44. Numbers are displayed on the clear underside of the base, along with the creature name, so they can be easily identified and ticked off if you’re tracking your collection.

If you’re worried about winding up with eight boxes of duplicate miniatures, this time around while unboxing my Booster Brick, I only had four dupes, which left me with 28 unique miniatures to add to my collection. I got an extra Intellect Devourer, Imp, Necromite, and Flaming Fist Soldier, all of which will be perfect for building armies or setting the scene for encounters at in-person games around the table. Four dupes out of 32 potential minis isn’t bad at all, especially considering the lengths some DMs go to make their battles as realistic as possible.

Icons of the Realms Baldur’s Gate 3 Characters Reveal

Bringing Withers Into the Game or Playing as Astarion? These Minis Are Must-Haves

Numbered 1-7, this complete set of core companions brings Baldur’s Gate 3‘s best to the table. Featuring Astarion (1/7), Karlach (2/7), Gale (3/7), Shadowheart (4/7), Wyll (5/7), Lae’zel (6/7), and Withers (7/7), setting up camp outside the gates or between missions brings nearly everyone of importance to the table. Of course, there are important companions missing, like Halsin, Jahira, Minsc and Boo, and Minthara, the opportunity to add the others will definitely pop up in the Adventures from Baldur’s Gate collection.

One of the great things about this box, which retails for $49.99, is that each miniature could stand alone without the others. For example, the adventuring party is about to run through the Hells, so who better to run into than Wyll and Karlach after the events in BG3? Maybe they bumped into Astarion before he was taken aboard the Nautiloid and implanted with that nasty little mind worm. Even just bringing Withers onto the scene, to act as an advisor or fail-safe for players prone to biting off more than they can chew, will provide onsite resurrection opportunities, which can be pretty hard to come by during actual play adventures.

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Adventures from Baldur’s Gate Box by Box Reveal

Box One Brought Halsin to Camp

WizKids Icons of the Realms Adventures from Baldur's Gate Halsin unboxed
image via Jenny Melzer

The large miniature from this box is Lump the Enlightened (23/40), the ogre who appeared during BG3‘s Act 1 alongside his companions Fank and Chock. Ogres are a great enemy, regardless of their affiliation, so this guy will come in handy no matter where you’re planning your adventures. In addition to Lump, I also found my first Flaming Fist Soldier (9/40), a Duergar (4/40), and everyone’s favorite wood elf druid, Halsin (29/40). Now, Halsin can join the party on adventures, or hang out at camp with Withers. And, if you’re lucky enough to pull the Brown Bear (27/40) mini, he can use his shapeshifting abilities for those squirrel-shocking night patrols he sometimes gets up to under the moon.

WizKids Icons of the Realm Adventures from Baldur's Gate Yurgir, Goblin, Merregon and Fist of Bane

Box two’s large mini is none other than BG3‘s fiendish Orthon, Yurgir (38/40), who found himself trapped in one of Raphael’s hellish contracts and at the potential wit of Tav and the companions after they promised Raphael they’d take care of it in exchange for info on Astarion’s scars. Having an Orthon on hand for combat scenarios will give players an unexpected challenge, and to up the stakes, this box also featured a Merregon (17/40). These foot soldiers from the Nine Hells can fight alongside Yurgir, or simply pose challenges of their own. In addition, there was a Goblin Novice (2/40) and a Fist of Bane (12/40), both of which will make great additions to any armies you might be building within or beyond Baldur’s Gate.

Speak of the Devil, Box Three Added Raphael to the Game

WizKids Icons of the Realms Baldur's Gate's Raphael, Minotaur, Flaming Fist and Necromite of Myrkul
image via Jenny Melzer

It wouldn’t be an adventure in Faerûn without everyone’s favorite Cambion/Devil Raphael (31/40) wandering around making deals with the easily tempted. This box also brought the Flaming Fist Soldier duplicate, along with one of this box’s large mini, the Minotaur (22/40) the party bumps into while exploring the Underdark. Minotaurs make for great encounters with parties right around levels 3-5, depending on their numbers, which makes this mini another great find for adventures anywhere you might want to set up a maze for players to explore. The fourth and final miniature in box three is a Necromite of Myrkul (11/40), a lower-level skeletal servant that may seem like a cakewalk to defeat, but in great numbers, these undead could do some serious damage while overwhelming a low-level party –especially one without a cleric to turn undead.

Box Four’s Bulette Will Wreak Serious Havoc on Adventurers

Icons of the Realms Bulette, gnoll, imp, githyanki
image via Jenny Melzer

The large mini in my fourth box made me giddy, as everyone loves a good Bulette (21/40) battle. At CR 5, Bulettes are an exciting monstrosity to throw at those mid-low level players who are just starting to get into the rhythm of adventuring, and the more Bulettes you have on hand, the greater the stakes and the challenge. This box also saw my first Imp (5/40), and in all honesty, a DM can never have too many Imps. The gnarly-looking gnoll (18/40) is also pretty big when compared to other humanoids, almost on par with the Minotaur in size, which is great for setting up intimidating encounters. Finally, the last mini in this box was a crossbow-wielding Githyanki (8/40), and considering the role the Githyanki play in BG3, he’s a good asset to add to a growing army, or if considering taking players on any adventures through the Astral Sea.

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Box Five’s “Secret Rare” Made My Day

Minthara and White-haired Shadowheart with Dame Aylin in the background
image via Jenny Melzer

When I’m opening boxes, I honestly forget sometimes that “secret rares” happen, so imagine my surprise to see Shadowheart (44/40) holding her staff high, her white hair bound back in a braid. Add to the mix the addition of Minthara (32/40) and the glorious aasimar and daughter of Selune, Dame Aylin (34/40), and I was finally starting to feel like my camp was reaching completion. Of course, there are still some missing characters, but with three boxes left to tear into, I had faith I’d see my collection complete. The fourth and final miniature in this box was the first of two Intellect Devourers (6/40), which will work nicely for attacking or even befriending adventurers later.

The Shambling Mound In Box Six Is Beautiful

WizKids bg Shambling mound

It’s probably weird to call a Shambling Mound (25/40) beautiful, but the detail on this miniature is fantastic. From its gaping jaw full of jagged teeth to the tendrils crawling tendrils covering its body, this was a large mini I was looking forward to getting my hands on. I was also pleased to see Sovereign Glut (14/40) because myconids are such fascinating creatures, and having the means to put more of them on the table, especially for Underdark adventures, is never a bad thing. There was also a crossbow-wielding Bugbear Assassin (3/40), which has the potential for so many different scenarios, and the duplicate Intellect Devourer that will scramble alongside its twin.

Box Seven Introduced the Only Friendly Mind Flayer in the Realms

Mindflayer, warg, imp and Necromite from WizKids Baldur's Gate Adventures
Image via Jenny Melzer

Mind Flayers aren’t exactly to be trusted. Even those among them who feign kindness are usually only setting adventurers to be their midnight snack, but Omeluum (13/40), whom Tav and the party encountered in the Underdark was actually one of the few Mind Flayers in Faerun that wasn’t looking for dinner. Accompanying Omeluum in box seven, the large mini in this one was the Worg (24/40), and the other two in this box were duplicates of the Imp and the Necromite of Myrkul, both of which will find their way to encounters among their brethren.

Now Volo Can Document the Adventure, Thanks to Box Eight

Ulder Ravengard, Jahira, Volo

One of Baldur’s Gate 3‘s most challenging enemies, for those not playing as (or giving into) The Dark Urge, was the Slayer of Bhaal (40//40), which is, honestly, one of the most epic miniatures in this entire Icons of the Realms collection. From its hideous face and sharp claws to the spines protruding from its body, this thing is as fierce outside BG3 as it was within. Accompanied by Volo (36/40), everyone’s favorite boisterously roguish wizard, he’ll fit perfectly into adventuring party camps, and perhaps even offer to chronicle (or embellish) their adventures. One of the final companions I was hoping for, Jaheira (33/40), also made an appearance in this pack, and since I already have Minsc and Boo on hand, my own personal camp is all but complete. Add to it Wyll’s dad, Ulder Ravengard (35/40), and the only ones missing are Mizora, Scratch, and Owlbear Cub.

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Where to Find WizKids D&D: Icons of the Realms Adventures from Baldur’s Gate

Releasing in February 2025

WizKids Icons of the Realms mini unboxing full

With 40 miniatures in the set, plus 4 “secret rares” in the D&D: Icons of the Realms Adventures from Baldur’s Gate miniature collection, plus the Baldur’s Gate 3 Characters collection, that’s a potential of 51 total minis to add to your game or collection. Projected delivery for this particular line is February 2025, which means booster bricks and individual boxes for Adventures from Baldur’s Gate are available to pre-order on the official WizKids website, as well as through local game and hobby shops now.

As noted previously, Booster Bricks contain 32 miniatures total, and they retail for around $199, while individual booster packs with 4 minis (1 large, 3 medium to small), retail for around $24.95. The Icons of the Realms Baldur’s Gate 3 Characters set retails for $49.95. This set is also available to order from the WizKids official site, as well as from local game and hobby stores.

This particular Icons of the Realms collection is a fabulous way to draw friends who’ve played Baldur’s Gate 3 to the tabletop game and introduce them to a new perspective on exploring the Forgotten Realms. Having familiar character and monster miniatures for new D&D players to interact with during the game will bring the experience to life, and keep them coming back for more adventure.

The cover for the D&D 2024 Player's Handbook depicts characters of various classes and races with weapons out and magic at the ready while dragons of different sizes surround them.


WizKids Dungeons & Dragons: Icons of the Realms Adventures from Baldur’s Gate

Franchise

Dungeons & Dragons

Publisher

Wizards of the Coast, TSR Inc.

Player Count

4-8 Players Recommended

Age Recommendation

12+

Length per Game

3 hours +

Pros & Cons

  • Iconic and recognizable characters
  • Great attention to detail
  • Reasonably priced for collectors
  • Needs Scratch and Owlbear cub

#WizKids #Icons #Realms #Adventures #Baldurs #Gate #Unboxing

source: https://www.cbr.com/wizkids-dnd-adventures-from-baldurs-gate-miniature-unboxing/

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